Week 07 – Maya

This week we learned how to control each part of a human face.

Firstly, we began with playing with the shape editor. By creating new blend shape and new targets, we can make different adjustments of the face, therefore, the face can whow different expressions.

Then, we reset the texture. By creating new standard surface and connect it to the base color, to change the appearance of the texture.

After that, we create new joints to bind the skin. In this case, the neck and the mouse can be control by the joints.

The next step is to paint skin weights. By doing this, each part of the head can move accurately.

A photo of the face after rendered

By adding different targets of the blend shape, the face can appear differently.

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