This week we kept working on the face modle. By using the photoshop, we add new patterns and textures to the UV. We could use the stamp tool to copy textures from real human face to make the texture looks lifelike.
In addition, we add new face expressions to the model. We firstly used the insert edge loop to add polygons to where we want to edit, then we could do adjustments only to that area.
After we set the animation to the face, we rendered it. Before rendering, we went to the render settings and add AOVs. This setting could bring all the layers we want to us after rendering.
We put the rendered images into Nuke, then we could see an animation was formed and we could make adjustments on it though.