Texturing and building up the scene in UE5

Based on the reference picture, I tried to make the material of the pavilion similar to the material in the picture, but slightly different.

We applied similar textures to corridors and buildings

Adding textures to the models in UE5 and starting to refine the scene layout step by step

We also made adjustments to our modles, we bevelled our models to make sure they looks better in UE5.

We tried differents looking of the fences and choose the left one

Referred to traditional Chinese architecture, we found the the roof should look like this than Shuang adjusted it.

Shuang also made the corner of the corridors and put them into UE5 along with textures.

I downloaded lanterns from online and adjusted the color of it

Set up the lanterns along the walkway

Adjusted the models, colors, and textures of the models we downloaded from UE5 Documentation

Downloaded lotus from online

Continue to build the scene and create cameras for the scene, testing different camera angles and rendering effects

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